There was a time when the world of gaming was stigmatised, as a means through which people could actively escape the reality of their seemingly mundane lives. However, Scott Rigby PhD found that there are complicated aspects of human nature that games cater to, therefore, highlighting the reasons why people actually play games. Three categories were established; relatedness, competence and autonomy.
Relatedness: Being able to work as a team is always a human desire, as seen in the complexities of peer pressure. However, unlike the group or gang mentality, gaming makes you feel as though you matter, and what you do, and achieve, within a game like Diablo 3, is conducive to getting ahead as a unit.
Competence: It is not easy to feel satisfied with a job that is done solely to bring you money. In gaming, gaining experience through hours of dedication, and learning the aspects of the games, can make you feel competent. Fighting enemies, and conquering quests, as presented in World of Warcraft, can boost your overall competence in the world.
Autonomy: Success can be defined as taking control of your destiny and making your dreams come true, and games do just that. They make you realise that your actions can have consequences, but they also can be rewarding if you are willing to dedicate adequate time to honing the craft. Games that reinforce autonomy such as this are the Battle Royale type of games.
All in all, we genuinely hope you enjoy our website and understand that gaming is not some negative time wasting experience worthy of shame.